Working directly for the Board of Directors of Alaraby Tv Network in London, I was commissioned by Yusuf Elsaadi to devise an identity package for Alaraby Alriyadi, the network's own sports show, encompassing a range of deliverables between on air and off air.
The project presented several technical challenges and the result is a fully animated sequence crafted by the experts hands of Believe, an animation studio from Santiago, Chile.
I worked closely with technical director Flavio González and Executive Producer Marcelo Stephani to guide the wider team through production.
The intro sequence presents the viewer with an abstract journey whereby a series of bigger than life sports character leap into motion and transform into one another. Their skin is built of a tiled design that is inspired by traditional arabic patterns, morphing and disintegrating through the movement of each character within a dark void.
I brought Matthew Wilcock of Zelig Audio onboard to craft the beautiful sound design.
Castorini LTD, London UK – Production
Marco Ammannati • Creative and Art Director
Believe SA, Santiago, Chile – Production
Marcelo Stephani • Executive Producer
Cristobal Perez-Gazitua • Executive Producer
Flavio Gonzalez · Animation Director
Carlos Peña · Render Specialist
Cristian Urzua · Simulation Specialist
Andres Monaco · Animation Director
Jose Quintela · Storyboard Artist
Nadim El Alam · Editor
Martin Basilio · Colorist
Zelig Audio, London UK – Music and Sound Design
Matthew Wilcock • Composer / Sound Designer
Aleah Morrison • Executive Producer
In 2014 I helped Max Burgess transform his road cycling passion into an everyday occupation, by designing an identity for his cycling brand Podia, as he relocated from London to Kraków, Poland.
Podia is a cycle club organising excursions around the Tatra Mountains in the South of Poland and beyond.
In Max's own words: "As more people came to join the Podia rides, each bringing their ideas for where they could take the ‘Englishman’, the notion developed to create a cycling kit that would feature on the blog and be something the Podia riders would feel proud to wear."
In 2016 and with the club expanding and gaining traction, Max commissioned the design of a clothing line with two Jerseys and a Cap for the Podia Club. These images show both the brand identity, starting from the logo and its style guide through to the garments prints designs and a photoshoot with models featuring the Jerseys and the Caps.
You can find Podia here: http://podia.cc/
Follow Podia on Instagram here https://www.instagram.com/podia_cc/
As Creative Director of Viacom Advertising Sales and Brand Solutions I contributed to the establishing this new client relationship with Samsung and worked closely with their Seoul based agency to write the latest campaign for Samsung's Mobile Team in order to promote the TabS 10.5 and 8.4.
I steered the creative towards the use of mixed media in order to really celebrate technology as a whole, to transform the "normal" into exciting and poetic images.
By exploring the boundary between reality and fantasy, the tv and online spot plays on the concept of a fully immersive experience.
The abstract animation taking place in the TabS is inspiring the real physical environment to behave the same way, thus transforming everyday life into magical scenarios.
The Before and Behind the Scenes videos provide a good account of what took to create these images and the immense work leading to their creation by a team of many talented people.
Written & Directed by Marco Ammannati
Produced by Helen Power STK Films
Animation Director: Simon Russell
Animator: Kooch Chung
Animator: Kieran Gee-Finch
Production Manager: Anya Defries
Runner: Charlie Gibson
Runner: Kharn Roberts
Sales Director: Aelina Courtney
Sales Director: Hanna Gordon
Senior Producer: Anna Snowman
Sales Director: Kimberly Davidson
Production Manager: Rhiannon Nash
Production Coordinator: Hannah Ford
Princliple: Troy Copeland (AMCK Managment)
Production Designer: Petra Storrs (Petra Storrs Studio)
Art Dept: Claudia Forsbrey
Art Dept: Esther Longley
Art Dept: Alice Rigby
Set Build Assist: Adam Pang
Projections: Chris Philpott (Projection Artworks)
Projections: Tim Willrich
Projections: Louis Connelly
DOP: Ben Todd
Focus Puller: Andy Banwell
Grip: Mark Morley
2nd AC: Sophie Monneret
Lighting Equiptment: John (Panalux)
1st AD: Hamish Storey
Runner: Marianna Grinev-Branch
Gaffer: Christian Hayes
Spark: Dave Nye
Spark: Dan McCormack
Rigger: Pat Daly
Rigging equipment: Pat Daly (Blitz Rigging)
Scissor Lift: Charles Wilson
Editor: Barnaby Bretton/Mesh
Colour Grade: Vic Parker (Raised by Wolves)
Music and Sound Design: Matthew Wilcock (Zelig Sound)
DIT: Romek Sudek
Hair & Make-Up: Maggie Forrest
Location: Stage 5, 3Mills Studios Tom o'Donoghue
Behind The Scenes: Santiago Pasada
Insurance: Simon Lee (Allan Chapman & James)
Catering: Nichola (Healthy Yummies)
Comms hire: Wavevend
Viacom International Media Solutions/Advertising and Brand Solutions
As part of Meridian Audio Automotive latest campaign I was commissioned to write and direct a commercial that would be used both online as well as an "in car" Demo for the whole Jaguar and Land Rover vehicle ranges.
For approximately 3 months, late into the night, I spent a great deal of time devising the idea, creating hand drawn storyboards and adding a truck load of references. These were followed by another 2 months of production.
From a creative standpoint the trickiest thing was to elaborate on something hugely technical (and invisible), interpreting the brand positioning to be leaders in "redefining the possible".
The journey of a matter so intangible such as Sound, tries to convey an emotion through an abstract voyage by giving shape, colour and texture to music.
The intention from a client's perspective was to be able to break down the Meridian Technologies one at a time, even though this is happening within the split of a second digitally. We needed to be illustrating how the sound is emitted and how it mutates its presence within the cabin by creating the ultimate personalised experience with Trifield 3d.
We created the journey of a music piece originally enclosed in a meteor nugget somewhere in a spacey void.
At the struck of the first notes the meteor releases its core in the form of tiny particles: small parts from a range of musical instruments. These particles morph their state during their journey, they merge, intertwine, clash, break and pulverise to go and envelope the space before arranging themselves into comforting semi spherical cocoons for each of the passengers.
All very challenging from a technical point of view, I worked with the experienced team at Analog Studio to bring this vision to life.
Arvid Niklasson and Mike Merron explain:
"We used a range of techniques, software and rendering processes within the Meridian project.
Custom ICE trees were custom scripted to be sound reactive. In conjunction with XSIsICE, C4D helped to set the look and feel of the spot from a 3d perspective.
For the fluid like motion of the flaked gold we went through a process of simulating FumeFX into which we piped particles that would move based on the velocity vectors of the smoke simulation. In some cases these particles were rendered with 3DS Max using VRay.
When we need to create a dense nebulae the same simulation would have millions of particles cached and then it would be rendered using Thinkbox krakatoa.
Compositing was mainly finished in Nuke however After Effects played a huge part in the early stages defining the look and setting the initial tone of the spot. Lastly we finalised the grade in our Davinci Resolve suite."
2D Animation of the typography was designed and animated by myself directly using background plates provided by Analog.
Greg Barbone composed a lovely piece of classical music turning more digital with its crescendo and Analog Studio built visuals that were sound reactive to that track. The acoustic piano and live strings are symbolic of Meridian's commitment to the accurate reproduction of live performances while the synthesized digital elements are representative of Meridian's tradition of developing the world's most advanced digital audio technology.
When used as 'in-car' Demo, played on the screens of all Land Rovers and Jaguar models, it benefits from state of the art Trifield 3D technology, so the final mix was assembled in a Dolby 5.1 suite, though this online version is just a Stereo Mix.
The video launched Tuesday the 10th December 2013 on the Meridian website https://www.meridian-audio.com/en/campaigns/jlr/
Meridian Audio - Automotive
Creative Direction and Concept
Producer @ Analog Studio
3D/FX @ Analog Studio
Compositing @ Analog Studio
2D Animation @ Castorini
Joyce Hammann - Violin
Karen Waltuch - Viola
Noah Hoffeld - Cello
Dolby 5.1 mixing and mastering at:
As Creative Director for Viacom Advertising Sales and Brand Solutions I worked closely with Paco Rabanne in Paris to devise their 2014 International Campaign.
The prelude to the campaign was Paco Rabanne setting up #BLACKXSRECORDS® and partnering up with MTV to search new musical talent.
Kickstarted by a Competition spot, 5 bands amongst hundreds across the globe were voted by web users and a jury.
Winning prize for the five shortlisted was to record an album in Belgium, available here.
London born Guy Ivory was awarded the first prize: to get a music video made and broadcast on MTV.
Guy performs a soulful interpretation of the 60's hit "House of the Rising Sun" by The Animals.
The Entire Campaign is documented on this micro Site.
I was commissioned by Channel4's Box Tv to Rebrand Smashhits by co-writing and directing the project with in house creative Nicholas Bentley.
We brought onboard CGI extraordinaires Analog Studios who beautifully crafted the Idents under our direction. Zelig Audio added their magic through really imaginative Sound Design work.
The project also comprises the entire On Screen Presentation as well as a new Logo and identity which I designed and animated.
The Idents feature a fast paced, volatile world revealing the brand new logo by using it as an invisible container in which the impact of a first matter triggers a chain reaction and metamorphosis into a second matter. While the first material is recognisably large in scale and representative of a physical natural realm (fireball, ocean wave, iceberg), the material that it mutates into hints more at a playful smaller man made texture, closer to home (nail varnish, foil balloon, jelly) which despite being mundane is presented in a beautiful and attractive macro world.
A fireball flies through before smacking down into the invisible boundary of a logo letter and in turn morphing its state to a gloopy and glossy nail varnish; A foamy bubbling and pounding set of waves swell and gush and swirl off and from within the water some foil baloons inflate and expand to fill the logo letters; Icy Slabs burst up, juddering, shaking and crumbling they collide like an iceberg calving, and as they crush up against the boundaries of the logo letters they burst to reveal a red jelly mass that is compacting and wobbling to define the logo.
For a period of 5 months I have been working under the title of Lead Animator at Crystal CG London for the Paralympics Opening Ceremony, designing and animating visuals used for the ‘Audience Pixels’ (the giant screen formed by thousands of electronic paddles placed in front of each spectator’s seat and enveloping the entire Olympic Stadium in Stratford London for the 2012 Games). Very interesting and technically challenging project, it has provided me with an insight in the world of Live Shows, and the limitations and advantages of working with such a humongous format versus a relatively low resolution (due to the space between seats, the gaps between ‘pixels’ is vast and the area that the human eye needs to ‘fill’ with imagination and optical compensations is what has represented the power as well as the hurdle in delivering the Pixels for the 2012 Games). A rewarding part of working on this project was the knowledge to be working at history’s biggest disabled arts showcase. Stephen Hawking and Ian McKellen narrating and borrowing from Shakespeare’s The Tempest.
In order to deliver the sheer size of the files (10240 pixel wide After Effects comps is quite a bit of a headache) mastering Deadline Render Management Systems 5.0 has been a MUST. We worked with the power of 80 blades.
Here is an edit of all Ceremonies by Crystal CG. Please Note this Edit of Broadcast material from both BBC and Channel4 transmissions does include not just the Paralympics Opening Ceremony I have worked on but also the 3 other Ceremonies of the 2012 Games. Once I get a little time I will create an Edit of the Paralympics Opening Solely.
Artistic Co-Directors: Bradley Hemmings and Jenny Sealey
Set Designer: Jon Bausor
Creative Producer LOCOG: Justine Catterall
Supplier for 2012 Games: Crystal CG International
Crystal CG Executive CD: Will Case
Lead Art Dir. Paralympics: Daniel Capstick
Lead Animator Para.Opening: Marco Ammannati
Animator C4D / AE: Richard Thompson
Maya / Processing / C4D / AE: Chris Ratcliffe
Animator AE.1: Gideon Prins
Animator AE.2: Jessica Morgan
Animator AE.3: Chris Pearson
Technical Director 3DMax / AE: Jamie Shiels
Animator AE.4: Cath Elliott
Maya: Nick Bateman
Animator AE.5: Ben Aldermann
Head of IT: Paul Lawrence @ englandgreen
IT Support / Render Farm: Doug, Agnes Orvos Nagy
IT Support: Buster
Crystal Cg Executive Producer: Ed Cookson
Para.Opening Head Producer: Nina Ludgate
Producer: Giles Maunsell
Resource Manager: Louise Leaver
Runner: Ed Fyfe
Production Manager: Zsuzsanna Voros
Research & Development of this project was huge, so here is a collection of some of the best moments of art direction, design and animation development as well as the finished product.
Font Designers Luke Prowse and Marian Misiak were brought on the project to create a bespoke 4music Channel Family of Typefaces: Interlude Black and Condensed.
Commissioner: Box TV
Creative Directors: Nicholas Bentley, Phil Lind
Executive Producer: Matthew Wolfe
Art Director: Marco Ammannati
Design and Animation: Marco Ammannati
VIZ artist: Jamie Gold
Promo Producer: Chad Armstrong
Entrepreneur Michele Pianezza launched Home Accessories product range MIHO in 2009. I was commissioned to design and direct this commercial for them which features the real products (deer heads, bird houses and stools) filmed using Stop Frame Animation and then composited with 2d Elements in After Effects. I worked with super talented Stop Motion guru Tobias Fouracre and dop Matthew Day to deliver this funky little piece.
Product Range Name:Miho
Stop Motion Animator:Tobias Fouracre
D.o.P and Rigging:Matthew Day
Studios:Clapham Road Studios
AE Anim. & Compositing:Marco Ammannati
Sound Design:Fabio Ammannati
I was invited to Los Angeles to join Logan to work on the Art Direction of this Commercial for Kohler, skilfully crafted by Benoit Vincent, Vincent Wauters and Julien Brami. Logan was commissioned by Meta Design San Francisco, appointed by Kohler. My responsibilities included client facing and presentation as well as Art Directing a very talented team of CGI artists.
Commissioner: Tristan Butterfield
Agency: Meta Design, San Francisco
Agency Creative Director: Brett Wickens
Production Company: Logan, Los Angeles
Creative Director: Alexei Tylevich
Executive Producer: Kevin Shapiro
Art Director: Marco Ammannati
Vfx Supervisor: Vincent Wauters
Associate Producer: Tina Chiang
Lead Dynamics Simulation: Julien Brami
Lead Compositing: Vincent Wauters
Lighting and Rendering: Benoit Vincent
Dynamic Simulation: Mathew Rotman
3d Modeling: Joshua Cortopassi
Editor: Volkert Besseling
Flame Artist: Brandon Sanders
Music: Michael Kadelbach
I got asked by MAn vs Machine to Art Direct and Design the Channel Package for Discovery USA 25th Anniversary, built with a structure which makes use of the various matter forming the globe as a transitional device to present continuity information.
Client: Discovery USA
Design Studio: Man vs Machine
Creative Direction: Mike Alderson, Tim Swift
Design/ Art Direction: Marco Ammannati
3d Animation and AE Comp:
Remi Dessinges, Simon Holmedal, Rupert Burton, Johnny Plummer, Richard Thomas
AE Animation and additional Compositing:
Latching onto 90's style fashion trend revival and its use of animal patterns I created a graphic interpretation of these patterns and designed it so that each fragment of the pattern would be one of a multitude of animating little elements forming the basis for the onscreen presentation of Kiss Tv.
Client: BoxTV / Channel4
Commissioners: Dave Young, Thomas Bryant
Executive Producer: Matthew Wolfe
Art Direction and Design: Marco Ammannati
Animation and Compositing: Marco Ammannati, Teak Shui Tse
Catering primarily for the young Males into indie rock and alternative, "Q the music", replaced by Heat Tv in 2012, was rebranded in 2010 with a very playful on screen design which I devised by strongly referencing 80's style video games.
The straps, pop up messages and infos as well as the logo bug and the rest of the OSP are all very simple designs but with a really constantly shifting animation to them, built with geometric shapes that become almost personified, behaving like little characters, filling, opening and collapsing, drawing up and destroying bold black red and white graphics onscreen.
Client: Box Tv / Channel4
Commissioners : Dave Young and Melissa Pine
Executive Producer: Matthew Wolfe
Art Direction and Animation: Marco Ammannati
Animal Planet commissioned a short film aimed at bridging the gap between the younger audience and the channel content. I wrote a story featuring a young boy who is home alone dreaming of large wild animals as live miniatures entertaining him during his daily activities. The film is obtained by shooting the child on location and composting rotoscoped stock footage from the Discovery Archives.
Client: Discovery / Animal Planet
Commissioner: Federico Gaggio
Written and Directed: Marco Ammannati and Guilherme Marcondes
Production in Brazil: Piloto Cinema e Televisão
Production Coordinator: Marina Couto
D.o.P: Daniel Soro
Actor: Mateus Pompermayer
Rotoscoping: Piloto Cinema e Televisão
Editing & Compositing: Guilherme Marcondes
Music: Paulo Berto
Castorini was approached by Discovery with the task of refreshing the HD channel idents. I presented an idea which is based on a very simple and honest approach by filming the mundane and boring and making it appear beautiful and interesting, to signify the channel's attribute of presenting the best of Discovery both from a content and an aesthetic standpoint. We found 7 scenarios that would be representative of the various genres of programming. Each of these is slowly unveiled starting from very abstract and not immediately recognisable details, largely macro, to help enhance the beauty in the trivial and in the ordinary. Some original and imaginative sound design helped make the leap.
Director: Marco Ammannati
Producer: Paul Darter
D.o.P: Oliver Schofield
Offline Editor: Russ Clapham - hardten.co.uk
Sound Designer: Justin Bryant - timesquaredaudio.com
Focus Puller: Nele Hecht
Loader: Paul Newton
Lighting: Tim O’connell
Gaffer: Steve O’connell
Art Director: Alistair Saunders
Art Dept Asst: Anna Graziano
Runner: Casey Levie
Lamian Maker: Mr Fung Po He
Diver: Fred Woodcock
Paramedic: Geoff Smith
Hedgehog Handler: Animal World
Post Production: Concrete Post
Online Artist: Nicki Lang
Format: 35mm Kodak 5212
Camera: Arri 435 Es
Camera Lights&Stock: Aimimage
Neg Dev: Soho Images
Telecine: St Anne’s Post
Location 1: Action Underwater Studios
Location 2: Praxis Studios
Pirate Studios, Photron APX, 2000fps: the recipe for a lot of fun we had by filming a series of substances at super high speed to then watch them elegantly twist and bounce and turn and crack and get tinted with the brand yellow hues.
Client: National Geographic Channel HD
Commissioner: Guy Slattery, Justin O'Sullivan
Director: Marco Ammannati
Producer: Charlotte Dale
D.o.P: Paul Handley
2nd cam: Mark Blackman
Technical Director: Martin Godward @ Pirate Studio
Gaffer: James Knight
Runner: Seb Cardinal
Post Production: Golden Square Post
Online/Audio: Pepper Post